Your reading
See how accurately you read each part of a colour, and where your guesses tend to drift.
See colour. Understand it. Master it.
IRO is a game about learning to see colour more precisely.
A colour appears. Estimate its hue, saturation and lightness, commit, and see how close you were.
Free on Android · iOS coming soon
How you play
Chapter 2Ember
Chapter 2Ember
A colour appears and stays visible.
Choose its hue, saturation and lightness.
Submit your numbers without seeing a preview of the colour they make.
The game tells you which way each number has to move. The exact target comes at the end.
Press a step to stop on it.
Try one
Your best guess is the round's score, and in IRO it earns the round one, two or three stars. Once a guess has earned a star, Finish ends the round early and keeps it.
One each for hue, saturation and lightness.
Your colour appears beside the target, and the ring between them scores it from 0 to 100 by how close it looks.
On your next guess: ↑ higher, ↓ lower, more arrows the further off, ✓ exactly right. You have three guesses.
Try oneMatch this colour
Drag the sliders, then press Commit.
See how accurately you read each part of a colour, and where your guesses tend to drift.
There are no lives, no energy and no countdown. Retry a round whenever you want.
Some days, something small appears in the garden. Nothing tells you it's there.
Call the round before your first guess to read a colour in one. Get it right, and you earn the right to name that colour.
The journey
Nine chapters to a Book and twelve rounds to a chapter, 324 in all. Every chapter draws its colours from its own part of the circle, and the targets never get greyer just to make things harder.
One colour in every round.
Form walks the hue circle once, red round to red.
Two colours in every round. Read the first; your values carry into the second.
Change looks between neighbouring families, each chapter the edge two Form chapters share.
Three colours in every round. Your values carry through all three.
Stillness studies quiet material, then returns to the whole circle.
The daily ritual
Every day, everyone gets the same colour to read. Complete it and that day's stone appears in your garden, one of seven for the week.
Playing earns rest days, and a missed day spends one instead of ending your streak.
The daily challenge
The day's second challenge: one colour, read under one changed rule. Each of the eight moves a different rule and leaves the rest alone. It's the same koan for everyone that day, you get one play at it, and nothing about it is scored.
Gives you a single guess.
Shows the colour for three seconds, then takes it away.
Gives you one of the three numbers exactly and locks it. You read the other two.
Says nothing between guesses. The full reading shows once, at the end.
Leaves the colour up for one read, then hides it until the end.
Judges one of the three numbers more strictly. The same one for everyone.
Hides the colour your numbers make until the end.
Moves the round to the dial, whatever your instrument is set to.
The collection
One for every chapter you master. Earn three stars on all twelve rounds in a chapter and you complete its artifact: that chapter’s twelve colours as a disc, with a brush-drawn mark at its centre. These are the twenty-seven marks.
Also in the game
The round is most of IRO. Around it are the things you keep, what it sounds like, and settings for how it looks.
In short
Before launch
iOS and Android
Free on Android. On iOS, a one-time purchase, coming soon.